Game Engineering
A deep, practical guide to the systems and architecture that power modern games.
Learn the core principles of game engine architecture.
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A deep, practical guide to the systems and architecture that power modern games.
Learn the core principles of game engine architecture.
A compact set of practical game‑programming interview questions designed to sharpen your technical thinking before your next big opportunity.
Refresh key game programming concepts quickly and efficiently.
Your definitive guide to the WebGPU API and WGSL shading language for modern, high-performance graphics and compute on the web.
Gain a thorough understanding of the WebGPU API and pipeline.
Learn how to bring your games to life with physics that feel right—without needing a PhD in math.
Understand core physics concepts used in games.
Master the art and science of writing high-performance, portable shaders for graphics and compute across all major modern APIs.
Understand the fundamental mathematics and algorithms that power modern shaders.
Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.
Gain hands-on coding experience through themed projects.
Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.
Understand advanced animation programming concepts.
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
A fun, beginner‑friendly guide to building retro arcade games and boosting your creative confidence.
Learn the basics of building retro‑style arcade games.
Step into the world of game animation programming with clear examples and practical guidance.
Gain a clear understanding of animation programming basics.
A practical beginner’s guide to game design, focusing on small projects and core principles.
Understand the core principles of game design.
A casual, hands-on guide to understanding and experimenting with ray-tracing techniques.
Grasp the core concepts of ray-tracing.
Match the book to the problem you want to solve.