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ANOTHER PERSPECTIVE

Perspectives on the books

Reader review5

Excellent from start to finish

Outstanding. I kept finding reasons to come back to it.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The author clearly knows the subject deeply and has thought hard about how to teach it. The progression from chapter to chapter is well thought out; nothing feels out of order. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Ewan BennettTechnical lead · San Francisco, CA
101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
Reader review5

Finally, an explanation that clicks

Outstanding. I kept finding reasons to come back to it.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Some terminology is introduced without much ceremony; I had to look a few things up along the way. This is the book I wish had existed when I started working with simulation.

Noah AdamsResearch scientist · London, UK
Kinematics and Dynamics
Reader review5

Finally, an explanation that clicks

This is the one to get if you are serious about javascript.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The explanations are careful without being condescending, which is a difficult balance to strike. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I have already recommended it to two colleagues and will recommend it to more.

Diego MillerData scientist · London, UK
Speak with Visualizations
Reader review4

An enjoyable and informative read

A useful guide. The examples assume a particular environment, but that is fixable.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The chapters on game programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The code samples assume a particular environment, which took a bit of fiddling to get running properly. A good addition to a technical library, as long as you know what you are buying.

James EdwardsUniversity lecturer · Paris, FR
Game Collision Detection: A Practical Introduction
Reader review5

Exactly what I was looking for

Finally, a book that treats javascript with the care it deserves.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. I particularly liked the way the author builds up from simple cases before introducing the harder material. It is denser than the page count suggests, and I found myself slowing down around the middle. Worth the money and the reading time, without hesitation.

Laura RiveraSystems engineer · São Paulo, BR
How To Write Retro Games: Web-Programming
Reader review5

Better than I expected

Genuinely excellent — I finished it in a week and immediately started again.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The index and cross-references are surprisingly good, which matters for a book I will come back to. The author clearly knows the subject deeply and has thought hard about how to teach it. The author is unusually honest about where the simplifications break down, which I appreciated. This is the book I wish had existed when I started working with webgpu.

Thomas HillQuant analyst · São Paulo, BR
WebGPU Compute

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