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Cover of Contacts and Constraints (Paperback)
Physics Simulation

Contacts and Constraints

A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.

Understand how constraints and contacts are formulated and solved.

Cover of Debugging The Uncanny Valley
Uncanny Valley

Debugging The Uncanny Valley

A thought-provoking look at the uncanny valley and why almost-human creations trigger discomfort, fear, and fascination.

Understand why almost-human visuals and behaviors can provoke discomfort.

Cover of KPIs Across the Academic Ecosystem: Stop Guessing. Start Measuring. (Or Keep Getting Ignored.)
Higher Education

KPIs Across the Academic Ecosystem

Don't buy this book if you love pointless committee meetings and fuzzy mission statements. Buy it if you're tired of being evaluated by people w…

Stop wasting time on KPIs that don't matter for promotion or funding.

Cover of Paper to Play in 20 Minutes: Rapid Game Prototyping (Game Development Concepts)
Game Development

Paper to Play in 20 Minutes

A hands-on guide to transforming game ideas into playable prototypes in just 20 minutes, focusing on rapid iteration and creative exploration.

Transform abstract game ideas into testable prototypes quickly.

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